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#28762: Illusion Bazerald
| Item ID | 28762 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Illusion_Bazerald | Credit Price | Not For Sale | |
| Name | Illusion Bazerald | Type | Weapon - Dagger | |
| NPC Buy | 20 | Weight | 50 | |
| NPC Sell | 10 | Weapon Level | 4 | |
| Range | 1 | Defense | 0 | |
| Slots | 2 | Refineable | Yes | |
| Attack | 120 | Min Equip Level | 120 | |
| MATK | 170 | Max Equip Level | None | |
| Equip Locations | Main Hand | |||
| Equip Upper | Normal / Upper / Baby / Third / Third Upper / Third Baby | |||
| Equippable Jobs | Swordman / Mage / Archer / Merchant / Thief / Knight / Wizard / Blacksmith / Hunter / Assassin / Crusader / Sage / Rogue / Alchemist / Bard/Dancer / Soul Linker / Ninja / Kagerou/Oboro | |||
| Equip Gender | Both (Male and Female) | |||
| Item Use Script |
1 bonus bAtkEle,Ele_Fire; bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_Fire,10; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_FIREBALL",40; if (.@r >= 11) { bonus2 bSkillAtk,"WZ_METEOR",30; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } } |
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| Equip Script | None | |||
| Unequip Script | None | |||
| Description |
A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions. ________________________ INT +5 MATK +170 ________________________ For each 2 refine levels: MATK +1% ________________________ Refine Level +7: Increases Fire elemental magic damage by 10%. Refine Level +9: Increases damage of Fire Bolt by 40%. Increases damage of Fire Ball by 40%. Refine Level +11: Increases damage of Meteor Storm by 30%. Increases damage of Crimson Rock by 30%. ________________________ When combined with Fancy Flower: MATK +50 If refine level of Illusion Bazerald and Fancy Flower at least +7: Reduces variable cast time of all skills by 10%. If total refine level of entire set at least +18: Increases magical damage inflicted on Small and Medium size monsters by 15%. If total refine level of entire set at least +22: Random chance to increase MATK +50 and Fire elemental magic damage by 20% for 10 sec when dealing magical attack. ________________________ Type: Dagger Attack: 120 Weight: 50 Element: Fire Weapon Level: 4 ________________________ Requirement: Base level 120 Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja classes |
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