Trovato un totale di 108 risultati/o su 6 pagine/a. Visualizzazione dei risultati/o 81-100.
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Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.
When equipped by Swordman, Merchant, Thief or Taekwon: ASPD +1
When equipped by Mage, Acolyte, Ninja or Soul Linker: MATK +5, Increases Healing skills by 2%.
When equipped by Archer or Gunslinger: Increases long range physical attack by 2%.
When equipped by Novice: MaxHP +120, MaxSP +60
Armor: Headgear
Defense: 2
Location: Middle
Weight: 10
Level Requirement: 1
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500 credits.
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A horn imbued with spirit of devil. Could feel full of vital force from it.
MDEF +2
Reduces damage taken from Neutral and Water elemental attack by Job Level/14.
Swordman, Merchant, Thief classes: Increase AGI by Job Level/14.
Mage, Archer, Acolyte classes: Increase INT by Job Level/14.
Armor: Headgear
Defense: 2
Location: Upper
Weight: 40
Level Requirement: 1
Jobs: All
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500 credits.
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This is earrings which made of ice and special compound. When you wear it, you can feel cool!
LUK +1
When you are under attack, it uses Lv5 autospell coldbolt skill by low chance.
Armor: Headgear
Defense: 0
Location: Middle
Weight: 10
Level Requirement: 10
Jobs: All
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400 credits.
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A small backpack with essential items for adventure.
Enables the use of Level 1 Greed.
Base STR at least 90:
Refine Level +7: ATK +20
Refine Level +9: ATK +10
Base INT at least 90:
Refine Level +7: MATK +30
Refine Level +9: MATK +20
Base VIT at least 90:
Refine Level +7: Reduces damage taken from Neutral elemental attack by 10%.
Refine Level +9: Reduces damage taken from Neutral elemental attack by 5%.
Base AGI at least 90:
Refine Level +7: Reduces after attack delay by 8%.
Refine Level +9: ASPD +1
Base DEX at least 90:
Refine Level +7: Increases ranged physical attack by 5%.
Refine Level +9: Increases ranged physical attack by 5%.
Base LUK at least 90:
Refine Level +7: Increases critical hit damage by 10%.
Refine Level +9: Increases critical hit damage by 5%.
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Type: Garment
Defense: 20
Weight: 20
Refinable: Yes
Requirement: None
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500 credits.
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A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space.
DEX +1
ATK +2%
MATK +2%
Armor: Headgear
Defense: 1
Location: Middle
Weight: 20
Level Requirement: 10
Jobs: All
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500 credits.
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A hat similar to the MVP Duneyrr.
All Stats +1
MDEF +5
Reduces damage taken from Demihuman and Brute monsters by 2%.
Armor: Headgear
Defense: 5
Location: Upper
Weight: 10
Level Requirement: 1
Jobs: All
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500 credits.
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A normal ghost bandana with a red spiral insignia on the front.
It demonstrates a strong connection between the wearer and the afterlife.
Every refine level: CRIT +2, Reduces fixed cast time by 2%.
Randomly autocasts highest level learned Eswoo on wearer when receiving physical attack.
Refine Level +7: MATK +20, Increases variable cast time of Eswoo by 3%.
Refine Level +9: Reduces variable cast time by 20%, reduces SP cost of Estun and Esma by 5.
Armor: Headgear
Defense: 15
Location: Upper
Weight: 20
Level Requirement: 99
Jobs: Mage and Soul Linker
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500 credits.
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A simple hat that would look inconspicuous in any crowd. Its very helpful to anyone who is trying to blend in.
MATK +7%
Refine Level +7: Increases MATK by 2 for every 5 Base INT.
Refine Level +9: MATK +5%.
Armor: Headgear
Defense: 10
Location: Upper
Weight: 20
Level Requirement: 100
Jobs: Shadow Chaser
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500 credits.
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Twisted horns that were supposedly crafted to look like those of a race of demons that died out long ago.
Apparently placing them on your head can grant you a small amount of their power.
Increases Counter Slash damage by 10% for each level of Weapon Blocking learned.
Refine Level +7: ATK +20, HIT +5
Refine Level +9: Randomly autocasts Level 1 Cross Impact when dealing physical attack.
Armor: Headgear
Defense: 10
Location: Upper
Weight: 20
Level Requirement: 100
Jobs: Guillotine Cross
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500 credits.
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A crisp white hat most often used by the captains of large naval craft.
It came to be seen as a sign of unwavering strength in the eyes of naval crews everywhere.
Increases Axe Tornado and Axe Boomerang damage by 20%.
Refine Level +7: each learned level of Weaponry Research increases damage of Axe Tornado by an additional 1%
Refine Level +9: each learned level of Axe Training increases damage of Axe Tornado by an additional 1%
Armor: Headgear
Defense: 20
Location: Upper
Weight: 20
Level Requirement: 100
Jobs: Mechanic
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500 credits.
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A headgear forged from the horns of the Unsealed Baphomet.
Increases physical damage inflicted on Demihuman monsters by 12%.
Increases ATK depending on the wearer's job level.
Armor: Headgear
Defense: 10
Location: Upper
Weight: 80
Jobs: All
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600 credits.
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A rag doll that Piamette uses for both attack and defense?
It looks so real and alive!
ASPD +3
ATK +5%, MATK +5%.
Reflects 10% of melee physical damage.
When received magic attack, 10% chance to activate for 2 seconds, 60% chance of reflecting magical attack.
Refine Level +7: ATK +5, MATK +5.
Refine Level +9: ATK +15, MATK +15.
Refine Level +12: Skill casting can not be interrupted, CRIT +10.
Armor: Shield
Defense: 0
Weight: 10
Level Requirement: 1
Jobs: All
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700 credits.
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This well written, detailed manual explains Extremely Efficient battle methods.
Usable: Supportive
Effect: Exp rate +200%
Duration: 30 minutes
Weight: 1
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250 credits.
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A crown for the master of all weapons.
If Base Level at least 50: ATK +5
If Base Level at least 100: ATK +10
If Base Level at least 150: ATK +15
Sword Mastery Lv 10: HIT +10.
Two Handed Sword Mastery Lv 10: SP cost -5%.
Spear Mastery Lv 10: after cast delay -10%.
Axe Mastery Lv 10: Variable cast time -15%.
Katar Mastery Lv 10: Critical damage +20%.
Mace Mastery Lv 10: after attack delay -10%.
When combined with one of Mysteltainn Card, Tirfing Card, Executioner Card, increase 5% damage per each size of monsters.
Armor: Headgear
Defense: 30
Location: Upper
Weight: 100
Level Requirement: 50
Jobs: All
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500 credits.
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A costume that simulate the aura of subjects of Bio Lab.
Costume: Headgear
Location: Lower
Weight: 0
Level Requirement: 1
Jobs: All
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400 credits.
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A costume that simulate the aura of subjects of Bio Lab.
Costume: Headgear
Location: Lower
Weight: 0
Level Requirement: 1
Jobs: All
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400 credits.
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A hat with motif of Arunafeltz Pope. Its has a lot of enthusiastic believers from around the world.
MDEF +7
Increases Healing skills by 5%.
Refine Level +7: Every refine level Increases Healing skills by 1%.
Refine Level +9: MATK +7%.
Refine Level +12: MATK +12%.
When combined with Blush: Increases Healing skills by 10%.
Armor: Headgear
Defense: 0
Location: Upper
Weight: 30
Level Requirement: 1
Jobs: All
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500 credits.
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Two red dots that can be worn on the face to give a blushing impression.
Armor: Headgear
Defense: 0
Location: Middle
Weight: 10
Jobs: All
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400 credits.
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A mysterious halter that summon creature to ride on.
Type: Supportive
Weight: 0
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500 credits.
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Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmet.
MDEF +5
Random chance to absorb 1% of damage inflicted into HP or 1% into SP.
Refine Level +5:
Random chance to absorb 3% of damage inflicted into HP or 1% into SP.
Refine Level +7:
Random chance to absorb 5% of damage inflicted into HP or 2% into SP.
Refine Level +8:
Increases absorbing chance.
Refine Level +9:
Random chance to absorb 8% of damage inflicted into HP or 4% into SP.
Type: Headgear
Defense: 10
Position: Upper
Weight: 150
Refinable: Yes
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500 credits.
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